High end algorithmic reverb
developed by the experts at Fraunhofer IIS, the inventors of MP3
- Ultra realistic room simulation, from small boxes to huge venues
- Any format from mono to full sphere 3D-audio
- Quick access to all essential parameters
- Spectral and spatial sculpting of the reverb tail with the Spatial EQ
- Reverb time separately adjustable on 9 frequency bands
- Individual early reflection pattern for each object depending on its position, continuously changing when object moves through space
Object based 3D-panner
- Position your objects around the listener in the virtual room
- Record movement with mouse as automation
- 3D-view for best overview of your object arrangement
- Listener with 6 degrees of freedom, perfect for film and VR/AR
- Individual dry/wet and spread for each source
Rendering
- Up to 256 inputs (objects) and outputs
- Arbitrary speaker layouts with up to 256 speakers
- Full sphere binauralizer, monitor through and produce for headphones
- Classic mode for send/return
- Object mode for object based mixing
- Ultra realistic rendering of object motion and corresponding reverb changes
Workflow
- Automate snapshots to switch between different reverb settings throughout your session
- Dynamic automation for simplifying complex automation of hundreds of parameters
- Create individual speaker layouts with the speaker layout editor
- Use the Spacelab Beam plugin to bypass any routing limitation of your DAW and send audio from anywhere into Spacelab
MPEG-H Exporter plugin (optional)
- Export your work in the MPEG-H production format for further processing and publishing, for example as Sony 360RA (in case you have the software to convert MPEG-H to 360RA)
Feature Comparison | Spacelab Interstellar | Spacelab Ignition |
Inputs / Outputs | 256 | 24 |
Audio Objects | 256 | 24 |
Snapshots | yes | no |
Spatial EQ | yes | no |
Individual Spread per Source | yes | no |
Map View | yes | no |
Listener degrees of freedom | 6 (position & orientation) | 3 (position) |
Source view hide / focus | yes | no |