There are enormous creative possibilities with AudioTexture: use one simple sound and generate layered sounds with multiple instances of AudioTexture, or use several sound files with multiple instances of AudioTexture to compose a sound scene.
AudioTexture works best for static sound textures or well-defined transient sound events but you can try with any sounds and the results may surprise you.
Since it generates infinitely variations from a given sound, you can use it as a time-stretching effect for sound textures.
AudioTexture comes with 3 descriptor controls in addition to the position control. This is convenient to create various unit sequences based on perceptually meaningful descriptors.
Energy: Instantaneous energy.
Noisiness: The amount of high-frequency content.
Brightness: The spectral energy center, higher the value brighter the sound.
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